Last Wednesday or Thursday I added a new mouse to the roster: Pequod. He is a pragmatic healing guardmouse, unswayed by the romanticism of the guard (in his own words). His arrival forced Tobias into the patrol leader role, which we engineered before we began the mission. Tobias has the most RPG experience so this seems like a good plan. This mission began where the first mission left off, in Shorestone, but Tobias had his conditions lifted after I learned better how to play the game. The scene is a second Spring session, and it begins with the celebration of Vernalstar. The new mouse arrives with shipments from the south and joins forces with Bryony and Tobias. They become acquainted during the feast, and also learn of some plans the town has for the guardmice.
They spend time talking with Jan at the celebration. Jan is a laborer who tells them of the delivery of stone going along to Copperwood and Ironwood along with a mouse caravan. Shorestone's stonemasons had commissioned tools from the towns and owed payment in the form of stone to assist in mending the bridges and walls of the two cities. The guardmice learn of the long illness and recent death of Shorestone's own smith, and are asked to use their influence to track down a likely replacement for the town. Jan also asks them to carry a valuable package of gemstones to his daughter Cornelia, who has relocated to Copperwood to study with the coppersmiths to further her own career in jewelry making. She is reputed to be a great and renown beauty and easily found, and perhaps will know of a likely smith as well.
They succeed in their deliveries and find Cornelia with a great effort. Her father was inclined to an exaggeration of her skills, but not her beauty. She is a flirt and displays her interest in the mice, finding a willing co-conspirator in Pequod. He requests a necklace from her intending to gift it back which he does from a later town. They return to her abode for the evening and the camera pans to a roaring fire in the ocean waves.
The mice manage to find a smith for Shorestone on their travels and return to Lockhaven. I forget some of the details and need to rely upon my mice to tell of the trip and who the smith was. I need to take some notes next time.
This venture was better than the last though they need to figure out how to earn checks so they can do more stuff of their own choosing. They did not get to do some of the cool stuff because they did not fail enough, but I can save it for next time. I had a well set out plan with the obstacles written down which was very helpful. I look forward to the next session which will be in Summer (at last).
I call upon my mice to fill in relevant details and to describe themselves and their histories here.
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