Myself, Pequod, and Bryony (whose voice seems to have changed), resting in Lockhaven, recuperating from their journey to Shorestone, are called in to talk to Gwendollin. She tells them there is unrest in Port Sumac and asks if they are willing to take on a mission to help the council restore peace and organize a police force. She adds two new mice to the mission: Tamsin, a patrol guard whose family lives in Port Sumac, and the tenderpaw Garrow, who is ready for action.
The group sets out at first light (some more eagerly than others) and we have an uneventful first leg of our journey, not once straying from the path.
We arrive in Darkwater by midafternoon and set about planning our voyage across the fjord. Pequod attempts to secure a boat for immediate departure, but the only ship headed to Port Sumac cannot take us for some hours. Finally, as dusk settles over the town, the ship is unloaded and ready to take passengers and we set sail for Port Sumac.
In the swamps surrounding Port Sumac a bullfrog spies the ship and fancies a snack. Garrow handily leaps to the fore and stabs the bullfrog in the ear (or possibly nose, definitely not the eye), causing it to think better of its meal choice. We are now free to arrive safely in Port Sumac (thanks to Tamsin's excellent knowledge of the surrounding swamp) to meet with the council.
The council tell us of a family who sell barley wine, and of the unsavory elements that have surfaced as a result of this strong beverage. They have closed the town to outside visitors in an attempt to restore order, but there is still unrest. We are interrupted with the news that a fire has been started in the very tavern we have been discussing.
As we hasten to the tavern, Bryony and I see a suspicious figure leaving the scene. The whole family of brewers are trapped in the living quarters above the tavern, and the fire is blazing. Bryony goes after the suspicious mouse, but is unable to ascertain it's identity. She does follow it into the Ruis Juice alley, and we surmise it is a merchant mouse. Tamsin and Pequod rush into the blaze and are able to save the entire family of brewers. Garrow and I form a bucket brigade and are able to put out the fire and save the surrounding structures, though the tavern does sustain a fair bit of damage. All retire to Tamsin's family's dwelling to ponder the evenings activities.
I help the council set up a city watch, by training the locals in the basics of patrolling.
- Tobias, Patrol Leader
Player note:
Try to add more role playing in when you help another player (lend a die). Explain after what you did to help, talk about why you can help, etc.
Wonderful summary Tobias! I would add that Bryony tracked a mystery mouse to the alley and did. It determine who it was but that it either went into the weaver's or Rhus Juice merchant's shop. I believe Tamsin learned a few things speaking with her parents and I would to see if anyone remembered the conversation at all. Thanks for writing!
ReplyDeleteOops. It should say "did not determine" and "I would love to see". Typing on a phone in bed is tricky...
ReplyDelete